File size What is the XBox 360, exactly? How do you go about designing and building a game console that meets the high standards of today's gamers and handles the computational pressures of today's highly realistic games (think real time physics computation, incredibly rich graphics, etc)? Did you know the XBox 360 team saw into the multi-core future before most anybody else? Well, who better to talk to about all of this (and more) than Nick Baker.
101 Things I Learned in Architecture School by Matthew Frederick
Image Source: bartkowalski. com I purchased the “101 Things I Learned in Architecture School ” and after 10 minutes of reading, I conclude that this is a funny and by far the best architecture book – ever, this is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom.